After Effects, Animation Day 3
Objectives
- Understand the types of keyframe easing
- Linear
- Ease In
- Ease Out
- Easy Ease
- Hold Keyframe
- Use keyframe easing on layer transformation properties
- Animate effect properties
- Use keyframe easing on effect properties
Link to files: https://files.learnsoftware.org/after-effects-animation/
Outline
Introduction:
- Take some time to address any questions students have from the previous days
Hook:
- Does anyone know what keyframe easing might mean?
- What makes animation feel smooth/fluid instead of choppy or robotic?
—–Project 1 (Easing Types Practice Project Composition)—–
- Have students open the Easing Types Practice Project composition
- Change keyframe easing for each circle
- Right click on keyframe -> Keyframe Assistant -> select desired easing style
- Keyframe Hold (last circle)
- Right click on keyframe -> Toggle Hold Keyframe
- Reset an easing style to Linear
- Right click on keyframe -> Keyframe interpolation -> set Temporal Interpolation to Linear
—–Project 2 (Dancing Cactus)—–
Setup
- Import Cactus Character Illustrator file
- File -> Import
- Change “Import As” from Footage to Composition
- Important: Change Footage Dimensions from Layer Size to Document Size (otherwise the effect we’ll apply won’t work properly)
- Open newly created composition
- Change composition length to 2 seconds (this will be a looping animation)
- Add a “CC Bend It” effect to the cactus layer
- In the effects properties, adjust the start and end points to the top and bottom of the cactus (so all of him is visible)
Animating Effects with Keyframe Easing
- Keyframe the “Bend” property of the effect so that the cactus sways side to side
- Change the easing style of the keyframes to “Easy Ease”
—–OPTIONAL If Time, Additional Keyframe Easing Practice: Project 3 (Bouncing Ball, Practice keyframe Easing with Multiple Transformation Properties)—–
Setup
- Create a new composition
- 30 frames per second
- Duration of 0;00;00;20 (2/3s of a second)
- Create a circle shape layer
Animating the Ball
- Keyframe the position of the ball to make it bounce up and down
- Use keyframe easing to make the ball slow down when it reaches its highest point
- Keyframe the scale of the ball so that it is longer when falling and flatter when it hits the ground (“Squash and Stretch”)
Conclusion
- Recap: Today we learned
- The different types of keyframe easing
- How to apply them to layer transformations and effect properties