XD Essentials Day 1
Objectives
- Students can explain what UX and UI are and how they apply in XD.
- Students can make a prototype and explain its role.
- Students can navigate XD to accomplish basic functions and keep learning.
Outline
Introduction
- Hook
- Patron Badges
- Survey for experience with paths in Illustrator or other vector program
Why XD?
Today’s Topics
- Foundational tools
- Interface
- Making screens
- Adding objects
- Basic prototype
- Share
Note:
If taught on campus, make sure that students save their project to the cloud (the default for Save As and indicated by an icon at the top center of the screen). This will ensure access to students’ files even if computers are wiped between classes.
Interface
- Design
- Prototype
- Share
Design
Layers Panel
- Artboards
- Creation by preset
- Naming
- Assets
- Fill
- Border
- Color
- Weight
- Dashes
- Location/Relation to Path
Prototype
Set Home board
Create a basic wireframe using the click-and-drag method
Preview on Desktop
Share
Create a link for user testing
Conclusion
- Recap
- Next Time
- Chat/Lab